The Brooklyn Pre School of Science

The Brooklyn Pre School of Science is the brainchild of Dr. Lloyd Parker

The Brooklyn Pre School of Science is the brainchild of Dr. Lloyd Parker, the National Organic Science Alliance (NNASA) chairman. Dr. Parker has created that this private preschool application to meet the educational requirements of our own society.

Dr. Parker claims the academy offers an”interactive program” order book report which”can support all children achieve precisely the very same academic outcomes, regardless of how old they are or level level” Additionally, Dr. Parker asserts that the Brooklyn pre school of Science can be a”exclusive”distinctively American” strategy that is unique in its focus on delivering knowledge, in place of instruction.

For example, on its own Web website, that the Brooklyn Academy makes the subsequent announcement:”This is really a college for young kiddies that integrates math and science. Our principal objective is to empower your baby to create the world of comprehension and also connections between your physical environment. That way you could rest assured that your little one will grow up learning how to recognize patterns and understand connections .”

It’s not usually we find a statement regarding education that’s qualified as”one of a kind.” But Brooklyn preschools are unique among apps that possess a concentration on teaching pupils. They do this using an scientific approach, although they really do teach amounts.

The instructors have been selected by lottery and they are put in the lessons to which they’re skilled. While they may be significantly constrained from the subjects which they might teach they however possess the advantage of being vulnerable to an extensive curriculum that satisfy the requirements of a type of pupils and also a wide assortment of subject matter.

It’d appear that these educators are”certified” since the Broklyn Academy says their schooling requirements comprise”an Associate’s degree in Mathematics, a Master’s degree in Physical Education or school and also a Doctorate degree in Physical Education or faculty. We also call for that educators also take a examination and pass it so as to eventually become qualified to teach at the Broklyn Academy.”

We can simply say we want the best for the kiddies, when it comes to evaluating the teachers. And we also expect Science’s Brooklyn pre school achieves that objective. Obviously, you will find matters we need so as to be more of the training institution Science’s Brooklyn pre-school will do.

The maximum disadvantage of Science’s Brooklyn Preschool may be that they are too focused on using pcs and brand new technologies. Technology really should not ever function as the foundation for education, while it is true that computers have become vital tools in youngsters’ lifestyles. I will assure you this is just one of many pitfalls of this Brooklyn pre-school of Science.

There Are a Lot of Great things about the NNASA along with the Brooklyn Academy. Probably one of the most essential matters whom I have learned from parents will be that the school is still the atmosphere in which the kids have been forced to truly feel protected and comfortable. Kids learn best when they have a positive mental experience, and that’s what parents and teachers can supply.

Parents and educators additionally give children a reason to enjoy fun from the class room. It motivates them to become more attentive and boosts their attentiveness while within the rest of the own lives. They make to find that there are added benefits for this type of education, by sharing some time each day to engage children in learning.

The advantage of this Brooklyn Academy is that’s the reason why the Academy is really a excellent option for your little one and the fact that its doctrine highlights personal development. Other advantages of the Brooklyn Academy of Science comprise the fact that it is based on an advanced program that promotes an individualized learning knowledge, in addition to the fact that it offers effective instruction that enables pupils to master at a high stage.

Brooklyn Academy of Science is a good spot to begin if you’d like to initiate a livelihood. In addition, they are good for states that forbid them from focusing on a issue that is sure and kids that have difficulty concentrating. Irrespective of what age your son or daughter is, he or she is going to benefit from attending to this Brooklyn Academy of Science.

Infinity Ward release a community update on Modern Warfare’s future

it appears infinity ward is finally delivering on its promise for better communication. in a new community update released today, the developer studio details some future content coming to call of duty: modern warfare. also, they let the community know what bugs they’re currently tracking and a roadmap for every week of modern warfare. while it’s not the overhaul some fans would like to see, it’s certainly a step in the right direction for infinity ward.

more content coming to modern warfare

infinity ward previously did a horrible job of communicating with the community, to put it lightly. fans had no idea what was going on with modern warfare even though the game had a plethora of issues. however, the studio acknowledged this recently and vowed to step up its game.

the new community update looks to be the first step for infinity ward. they announced that 3v3 gunfight is in the works along with the additional loadout slots everyone has been asking about.

also, they stated that they’re putting in fixes for the following bugs:

however, those aren’t all the bugs they’re keeping an eye on. in fact, they’ve opened up a trello board for the community to see any bugs infinity ward is tracking. in addition to that, they’ve laid out a roadmap for future weeks, going over which days will feature which updates:

this is definitely trending the correct way for infinity ward and modern warfare. although, the biggest esport betting sites in uk question is — can infinity ward continue this trend, or will they eventually go back to their old ways?

make sure to keep up with daily esports for all modern warfare coverage!

A complete beginner’s guide to UFS

If you enjoy fighting games and card games then boy have I got the game for you. The UFS (or “Universal Fighting System”) Collectible Card Game lets you take characters from a bunch of different series and have them battle it out. Franchises like Mega Man, Darkstalkers, King of Fighters, Street Fighter, and the newly released expansion, Mortal Kombat X.

There are also original characters created by Jasco Games that you can play with as well. The best part is you can mix match any cards you want together in your deck. Want to play Ryu with a bunch of Scorpion attacks? Or Mega Man with Morrigan support? You absolutely can! In this article, we are going to go over the basics of UFS to get you ready to play right away.

Let’s start with character cards. These cards will be who you play as during your game. Your character has health (the number inside the circle with the red cross), a hand size (the number inside the circle with green cards), and three resource symbols. Health and hand size are directly related in UFS.

Characters with higher health (Zangief, Goro) tend to have fewer cards in hand, and lower-health characters (Sakura, D’Vorah) tend to have more cards in hand available to make up for it. At the start of your turn, you will always draw until you have the same number of cards listed on your character card.

Resource symbols determine how you’ll build your deck. Each character has three different symbols (Fire, Water, Good, Evil, etc.). All cards in your deck should have at least one symbol in common with your character. Each character can be built off one of those symbols, so think of each symbol as a “skill tree.” The same character can be made in different ways depending on how you want to build your strategy. When you play cards during your turn, each next card you play must have at least one symbol in common with the one before it. As such, it makes sense to put cards that share as many resource symbols with your characters as possible.

UFS does not have a resource system similar to games like Magic The Gathering. Instead, to play cards in UFS you make what is called a “control check.” When a card is played you look at its difficulty rating in the upper left card hand. Then, you take the top card of your deck and discard it. Look at the control rating on the bottom right. If the number is equal to or higher than the difficulty of the card you just played, you have successfully played it. Cards with higher difficulty numbers are harder to play. Just like a fighting game, more complicated moves are harder to pull off. There are ways to help you pay for your cards, but we will get into that in a bit.

Next up we have attacks. Attacks are orange and have speed, damage, and a zone. The speed of an attack is the number in the circle with three arrows. The higher the speed of an attack, the harder it is to block. Then we have damage, the number inside the starburst under the speed. Obviously, the higher the number the more damage an attack does. Lastly, we have zones. There are three arrows next to the speed that correspond to the three different zones, and their respective colors. The top arrow is red for high attacks, the middle arrow is orange for mid attacks, and the bottom arrow is yellow for low attacks. These zones determine how you can block an attack. All cards, not just attacks, can have a block symbol in the top right corner. But not all cards can block. We will get more into that later.

Next up we have foundations. Foundations are grey and represent the training your character has undergone. When you play foundations, at the end of your turn they go into your “staging area” to be used later. When making control checks, if the card you discard for your check isn’t high enough, you can “commit” (turn sideways) your foundations to make up the difference. For example, if you attempt to play a card with a difficulty of five and check a card with a control of three, if you have two foundations, you can commit those foundations to successfully play an attack. Keep in mind, your character card can also be committed to pay for cards. Effects on cards cannot be used when tapped, unless the effect on a card says “playable while committed.”

The two lesser-seen cards are assets and actions. Assets are green and represent the equipment, weapons, locations, and allies a character can use. Like foundations, assets stay in play in your staging area at the end of your turn, but they cannot help pay for cards like foundations. Actions are blue and represent the strategy and tactics a character can use. Actions typically have a one-time-use effect and are discarded at the end of your turn like attacks, but do not deal damage like attacks.

Now that you know the cards of UFS, let’s go through a turn to show how the game actually plays out.

You win a game of UFS by lowering your opponent’s health to zero or if your opponent runs out of cards in their deck. Once you determine who will go first, both players draw cards equal to their hand size. You can choose to mulligan and draw a new hand once by putting all cards in your hand at the bottom of your deck, drawing a new hand, and shuffling your deck. The player who goes first starts with their character card committed and cannot attack.

When playing cards in UFS, each card you play goes in your “card pool.” Your card pool can be anywhere on the field, but typically the card pool is placed above your staging area (where foundations and assets are kept).

UFS also has a unique system called “progressive difficulty.” Each card you play becomes harder to do during a turn. Just like in a fighting game, the longer your combo is, the tougher it is to pull off. Each card you play adds one to its difficulty rating. The first card you play in a turn is played for its normal difficulty cost, the next card has one added to its difficulty, two to the next, and so on. Keep in mind that if you fail a control check your turn automatically ends — just like dropping a combo in a fighting game.

Now let us go into the meat and potatoes of UFS: attacking. When you play an attack and make the control check for it, you and your opponent then go into the enhance step. Many cards have the letter “E” before their effect. These are enhance effects. Starting with the player who played the attack, each player will take turns using enhance effects. Enhance effects can increase your attack speed and damage, lower your opponent’s traits, and much more. Players take turns enhancing until both pass. Then we go into the block step.

As stated before, some cards have block symbols in the upper right-hand corner, with a specific zone (high, medium, or low). You can play a card with a block symbol into your card pool and make a control check like normal in an attempt to block. Most block symbols add to the difficulty when making a control check. Something like +1, +2, etc. The difficulty of the check is the speed of the attack you are attempting to block and the modifier from your card’s block symbol while keeping progressive difficulty in mind. If you successfully make the check, you have blocked the attack. The higher the speed of an attack, the harder it is to block.

If the block symbol on the card matches the zone of the attack, you take no damage from the attack (for instance: a mid block to a mid attack, a high block to a high attack, and a low block to a low attack). You can partially block an attack by blocking with a zone one away from the attack. You can’t block an attack that is more than one zone off from the attack you’re defending against. For example, you can block a low attack with a mid block, but not with a high block. Just like in a fighting game, low attacks must be blocked low, and high attacks must be blocked standing. Mid attacks can be blocked with anything.

If you partially block an attack, you take half damage, rounded up. For example, if an attack takes five damage and then you partially block the attack, you will take three damage.

You can then continue to keep playing cards or end your turn. At the end of your turn, any foundations or assets played are moved down into your staging area. All other cards are discarded. If an attack you played successfully deals damage, it is added to your “momentum.” Just like your super combo meter in a fighting game, momentum does nothing in and of itself, but other cards will reference it and let you use momentum to play stronger abilities. 

If you run out of cards, take your discard pile, shuffle it, and discard 10 cards from the top. This is called “cycling” and becomes your new deck. This happens anytime you need to draw or discard a card, and happens immediately. After cycling, you continue gameplay as normal. If after discarding the 10 cards you are left with nothing in the deck, you automatically lose. 

There are more advanced rules, like different keyword abilities and such, but to play a basic game of UFS that is all you need to know! The Mortal Kombat X set releases July 27th, and you can purchase a Scorpion vs. Sub Zero Turbo deck, perfect for two people to play a game right out of the box. For more advanced rules, check out the official UFS rulebook here.

Keep up with Daily Esports for more UFS coverage, including an unboxing video for the Street Fighter expansion, the new Mortal Kombat X expansion, and a demo game perfect for new players to see the flow of a game in real time. Also, we will have a giveaway for an exclusive Street Fighter AND Mortal Kombat X playmat straight from Jasco Games coming up real soon, so stay tuned!

For more info on UFS and the rest of Jasco Games’ products, check them out here.

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Uzi to take month-long break from League of Legends

After a record-setting 2018, Royal Never Give Up’s star ADC will be taking a month-long break from League of Legends. Jian “Uzi” Zi-Hao will return to RNG after the Chinese New Year, says the team on Twitter.

Uzi will return to the team after the Chinese New Year holiday, which he will temporarily be absent for the first two LPL games. Thanks to fans who have been supportive for RNG and Uzi, We look forward to seeing him back in shape and join the rest of the team on the road.

— Royal Never Give Up (@RNGRoyal) January 15, 2019

Additionally, RNG’s replacement ADC will be Zhang “Wink” Rui, who was last playing for Royal Club until December last year. Uzi had a very eventful year in 2018 and would lead his team to become one of the best ADC’s in the world. As a result, RNG would also become one of the best teams in the world as well. They would enter the World Championships in Korea as one of the favorites of the tournament. This year, RNG looks to retain their status as one of the best in the game, but Uzi is a huge part of that.

2018 would see Uzi set some new records across the League of Legends scene. He led the charge for China to start taking over the world, wrestling away the hold South Korea had on the competitive League scene. In the LPL, RNG would dominate their region, winning both the Spring and Summer Splits with ease. There was simply too much firepower across the team’s roster, from Uzi to Liu “Mlxg” Shi-Yu in the jungle.

On the international stage, China flourished behind the juggernaut that was Royal Never Give Up. RNG would end up taking the Mid-Season Invitational title by defeating Kingzone DragonX. Afterward, they made short work of the Demacia Cup, where they only lost two games throughout the whole tournament. China would even win Rift Rivals thanks to the efforts of RNG, EDward Gaming, Invictus Gaming, and Rogue Warriors.

However, the ultimate prize eluded them once again. RNG entered the World Championships with a full head of steam. They rolled through the group stage with a 4-2 record, losing only to Cloud9 and Team Vitality. Unfortunately, no one told Uzi and company that last year was the year of upsets. In an improbable series of events, RNG lost to Europe’s third seed, G2 Esports, in the quarterfinals. It was a heartbreaking loss that came after one of the most back and forth series of the playoffs.

After their disappointing exit from the World Championships, RNG saw some changes to their roster. For example, Yan “Letme” Jun-Ze is also taking a break from competitive League of Legends activities as well. Top laner Liu “Zz1tai” Zhi-Hao would also retire at the season’s end, making his announcement right before the new year. As of now, their roster has Shek “AmazingJ” Wai Ho as their top laner, with Wink taking over ADC duties for now.

The roster still looks relatively the same, with the same talented solo laners terrorizing the league. We should see RNG at the top of the ladders once again, especially once Uzi returns from his break. He should be playing with an extra chip on his shoulder, considering how he won everything except the trophy he’s hunted for his entire career.

What are your thoughts on Uzi taking a month-long break? Let us know what you think in the comments below! If you want more League of Legends coverage, check us out here!

TimTheTatman, Bugha appear in Super Bowl 54 commercials

the biggest day in u.s. sports is over, as the kansas city chiefs defeated the san francisco 49ers in super bowl 54. the game was tight the whole way, but the chiefs eventually pulled away, winning by a score of 31-20. however, in-bet on starcraft IIween the action, there were some commercials that caught the attention of gamers. the super bowl is famed for its commercials, which cost upwards of $5.5 million for 30 seconds of airtime this year. as such, viewers tend to keep a close eye on the advertisements. well, if you watched carefully enough, you would have seen timthetatman and fortnite world champion bugha appear on your screen.

gamers like timthetatman, bugha break into mainstream media

there’s no stage bigger than the super bowl, so to even appear for a moment is quite the honor. the stage is usually covered with actors, musicians, and other celebrities — and now apparently gamers.

last year, we saw our first occurrence of this with tyler “ninja” blevins appearing in an official nfl commercial. the ad featured ninja sitting in a ballroom with dozens of nfl legends like jim brown, tom brady, and jerry rice. however, his cameo was fairly uneventful compared to the rest of the commercial.

this year, we got multiple gamers on our tv screens. timothy “timthetatman” betar was first up, making an appearance in the hit “nfl 100” ad. tim had a line, “take it to the house, kid!” and was on screen for a second or two. you can view the full commercial below, courtesy of espn.

“take it to the house kid.” – @timthetatman

first it was @ninja, now tim makes his #superbowlliv commercial debut.

(via @thecheckdown)

— espn esports (@espn_esports) february 3, 2020

next, we saw fortnite world cup winner kyle “bugha” giersdorf in a sabra commercial about hummus. bugha said one word, “banana,” and was on screen for barely a second. while not much, it’s great to see companies expand their marketing to gamers.

🍌🍌🍌this is #howimuss 🍌🍌🍌@sabra #superbowlliv #sabrapartner

— bugha (@bugha) february 3, 2020

this is a huge step for esports and gaming as a whole. instead of being niche personalities, popular gamers and creators are beginning to be recognized as full-on celebrities.

make sure to keep up with daily esports for all gaming news.

Can COD Mobile’s success actually increase Modern Warfare sales?

Over the past week, COD Mobile has seen an overwhelming amount of success from a player count and fiscal standpoint. At the current time of writing, the mobile phenomenon has over 40 million downloads with $3 million in revenue. It’s no secret this is publisher Activision’s biggest hit in quite some time.

However, while COD Mobile is flourishing, Activision’s other project, Modern Warfare, is facing some major backlash. After announcing a controversial exclusivity deal with Sony, preorders for Modern Warfare are rapidly declining. Could COD Mobile be the savior that Activision needs to right the ship? One analyst believes so.

Modern Warfare mode exclusivity had a negative impact

Announced last week, the Survival Mode for Spec Ops in Modern Warfare will come to PlayStation 4 users a whole year before other systems. While this isn’t a huge part of the game, it is still content that all players were expecting to receive. Now, Xbox and PC players will have to wait a year.

Activision and Sony have an exclusivity deal for Modern Warfare, so we knew PS4 players would get something extra. However, this is by far the most extreme measure Activision has taken with that deal. As soon as this news broke, it wa reported that preorders began to cancel at an alarming rate.

PlayStation users will receive an advantage over other systems in Modern Warfare come release.

Since there is presumably a large amount of money at stake, this exclusivity isn’t likely to change. Though it won’t have a huge effect in the grand scheme of things, projected revenue should take a hit once Modern Warfare releases. Or so we thought a week ago.

COD Mobile could indirectly help Modern Warfare

Mat Piscatella, a video game industry analyst who formerly worked at Activision, is optimistic about the potential impact COD Mobile could have on the series as a whole.

If Call of Duty: Mobile does for Call of Duty what other hit Mobile releases in advance of Console releases have done for those IPs, Modern Warfare could be a bigger hit than I previously thought.

— Mat Piscatella (@MatPiscatella) October 3, 2019

Piscatella obviously knows the inner workings of the company, so it’s not as if he’s speaking blindly. He also has facts to back up his statement; mobile games such as PUBG Mobile did, in fact, increase player count on the standard version of PUBG.

Whether or not COD Mobile has the same effect on Modern Warfare remains to be seen. However, it’s reasonable that someone new to Call of Duty could enjoy COD Mobile and want to expand their experience to something bigger like Modern Warfare.

On the other side though, maybe the booming success of COD Mobile could take away from Modern Warfare. It is, after all, $60 cheaper and more accessible.

What are your thoughts? Let us know, and keep up with Daily Esports for all Call of Duty coverage.

RLCS 9 Worlds announced for Texas, League day 1 postponed

the rlcs season 9 world championships are headed back to north america. announced in front of 75,000 viewers during the pre-show of the first match week, the event is set to be held in dallas, texas on april 24-26. those same 75,000 viewers also saw the rocket league betting league servers die shortly before the first match, causing lengthy delays, which ultimately culminated in the postponing of the match-day to a later date.

today’s rlcs matches have been postponed and will be moved to a later date. we understand that this is frustrating, but we feel it is in the best interest of competitive integrity to move them rather than attempt to play them out.

we apologize and we’ll have more updates soon.

— rocket league esports (@rlesports) february 1, 2020

crowning a new rlcs world champion in texas

the off-season between the previous and current season of the rlcs is the shortest ever. nrg won rlcs season 8 just a month and a half ago and are already back to defending their title today. this is due to the olympic-related event coming up this summer, for which psyonix pushed the rlcs forward a bit.

in april, we’re off to the curtis culwell center in garland, texas to crown a new world champion, unless nrg decides to become the second team ever to win two consecutive rlcs titles. and with how good nrg have been, that’s not out of the realm of possibility. it would mean pierre “turbopolsa” silfver’s fifth world title, and he’ll be fighting hard to get an even bigger lead on previous teammate alex “kaydop” courant’s three. meanwhile, rogue player and first-ever rlcs world champion cameron “kronovi” bills will be fighting for a chance to reclaim the title on home turf.

the venue

from the website of the curtis culwell center, it looks like the event could go both ways in how the arena will be laid out. in seasons five, six, and seven, the event was held in an arena, but to the disappointment of some fans, season eight was held in a theater style again. what do you prefer? arena or theater-style? let us know in the comments below.

one thing is for sure though — we can all rest assured that psyonix won’t announce that the onsite casting will be in spanish weeks after the ticket sale started and fans had already booked their trips.

Apex Legends’ viewership declines amidst slow content updates

questions have arisen about apex legends and if the game’s growing pains have cost it its incredible launch momentum.

after a surprise release back in february, apex legends racked up the records quickly, hitting 2.5 million players in a day, 25 million in a week, and 50 million in a month. many were quick to compare this trajectory to that of fortnite, the genre’s game to beat, and to claim that the latter’s time at the top had come to an end.

fast forward two months and apex‘s total domination has not arrived. in fact, its viewership numbers on twitch have fallen off quite hard. while it’s usual for a game’s popularity to drop a bit after launch, apex‘s 300,000 first-week viewers average has now evened out in the 30-40 thousand range. for comparison, this is not far above pubg gambling site, once battle royale’s top dog, which has been holding steady at 25,000 viewers. fortnite, meanwhile, is trucking along at 100,000 more than both.

different design philosophies

news site polygon argues that developer respawn entertainment’s slow rate of updating is at the root of this decline. spending most of its visible effort on bug fixes, the game’s seen only three balance patches since release. on the content-side, besides some uninspired cosmetics, only one new legend and a single new weapon were introduced. epic games, on the other hand, has been pumping out new fortnite content on a weekly basis.

the apex legends roadmap is long, but lacking in specifics.

this difference seems to stem from both companies’ design philosophies. respawn’s stated before that they aim to ship polished updates, instead of iterating in a live environment, which is more epic games’ cup of tea. the latter has gotten fortnite‘s developer in hot water with its competitive player base, but the developer does provide its much larger, casual audience with a game that feels alive and always changing.

additionally, aside from delivering a general roadmap at launch, respawn’s played it pretty close to the chest regarding future content. in a recent reddit thread, one of its developers explained that this is to prevent the community from seeing promises where there are just ideas. this makes sense, but perhaps a better balance between that and epic’s “any press is good press” approach is required.

not quite dead yet

it’s important to note that none of this means that apex legends is dead. its appearance at twitchcon europe this weekend pulled in over 190,000 peak viewers and professional organizations are still heavily investing in the title. the main reason that we’re even talking about all of this is due to the expectations set by the game’s meteoric rise thus far. that said, it does seem clear that something needs to be done to keep the ball rolling, now that the initial launch hype has died down.

mechs, anyone?

RLCS Season 6 World Championship – Beginners Guide


so you want to get into rocket league esports? nice one! rocket league is one of the easiest-to-follow esports for newcomers, with constant exciting moments and incredible plays. the rlcs season 6 world championship will be held nov. 9-11 in las vegas. tickets are on sale now and will be streamed on twitch.

“but i don’t know where to start!” you say. fret not — this article will help you out with all the basics, such as which mechanics to look out for, which teams there are, and who to follow. remember though, this article is for those who are completely unfamiliar with rocket league and its esports.


let’s talk mechanics first. the game might look simple on the outside, but there are some mechanics that may not be obvious at first glance. the game’s physics allows for some pretty freaky stuff.

you may recognize this term from super smash bros. because that’s where it was taken from. the wavedash allows players to gain speed without having to fully flip forward or use boost.

this mechanic is most commonly seen when players come off the wall and land back on the ground. rather than a simple jump from the wall and a landing, players make sure to tilt back their car a little and flip forward the moment their hind wheels hit the floor. this causes their front wheels to slam into the ground, therefore canceling the flip, but still gain the speed boost it grants.

it is sometimes used during dribbling or to catch up quickly to the ball with an unexpected speed boost, and it can make for incredible plays. this is also possible with sideflips and backflips, the former of the two being fairly common.

i obviously won’t have to tell you how amazing these can look and how effective they can be. players take the ball up to the ceiling, drive onto the ceiling, and let themselves fall back down to flip into the ball at a chosen moment. this makes it difficult for the defending player to predict where the ball is going to be. at the highest level, players are finally starting to learn how to defend against these, but you will still often see people going for it because, in reality, they’re really not that difficult to do. if you have a teammate holding your back, it’s okay to go for them since they can defend if you fail or finish your shot if you’re not accurate enough.

the reason this move is possible is that players fall from the ceiling, therefore keeping their flip indefinitely because they never jumped. (jumping gives you a 1.5-second window to use your flip or you will lose it.) players can then choose when to flip into the ball, suddenly changing the direction and putting the defender on the wrong foot… wheel? axle? regardless, it’s an effective way to outplay a goalie.

this mechanic is slowly starting to get mastered by some of the pro players. a car can regain the ability to flip by landing on any surface with all four wheels. you often see this happen with walls and the ceiling, where players get just a slight touch and suddenly jump or flip again.

but where this mechanic really shines is when a player takes the ball up, flies after it, and touches it with all four wheels again, effectively landing on it mid-air. this has the same effect as a ceiling shot, where the ball can suddenly change trajectory when a player regains their flip. the difference is that this skill is much, much harder to pull off and therefore brings out a lot more hype. in very rare cases, players regain their flip by landing on another player.


with teams consisting of just three players (and one substitute), they tend to shuffle between the seasons a lot. former rivals team up and vice versa, which makes for an exciting and unpredictable season every time. however, this also means that some might find it difficult to find that one team to root for. i’ll explain the current world championship team lineups as they are in season 6, starting with…

composed of fireburner, garrettg, and jstn, nrg are the runners-up from last season’s rlcs, losing out on the world championship title by a single goal when dignitas scored in overtime of game 7.

this season they had a weaker league play, but ended up fourth and qualified for the playoffs. then they went back to their old selves and won the north american regionals. they’re first seed going into worlds and look like a contender for the title.

nrg has quickly grown into a crowd favorite, with newcomer jstn already one of the most mechanically gifted players in the world. fireburner and garrettg are two very respected players; often humble and kind, they have fully deserved the praise they are getting, both on a personal and professional level. they are the backbone of nrg and are rock solid in their gameplay.

squishymuffinz and his buddies gimmick and torment blasted onto the scene with attacking plays and mechanical master classes. squishy is one of the more popular streamers, and he built up his stream with his immense mechanical skills. he and long-time friend gimmick picked up torment for their team and immediately started getting results.

cloud9 looks stronger than ever, and their mechanical skills are the reason to follow their every move. they pull insane plays out of nowhere and absolutely overwhelm their opponents with their pace.

with added stoic expressions, c9 has built up a reputation as stone cold killers. they ended league play in first place, but ended up in third place in the regionals. they are still considered the best hots hero team in na by most fans this season, though.

arguably the team with the largest fanbase is g2, consisting of kronovi, rizzo, and jknaps. kronovi is a long-time streamer and was, in the early days, considered by many to be the best player in the world. he’s built up a large fan base of his own that has followed him wherever he goes. he is also the only world champion of season 1 that still plays at the highest level. rizzo is also a popular player, always cheerful and positive. he is very interactive with the fan base and has popular content channels. add to that the immensely skilled jknaps and you have a recipe for a popular team.

while over recent season g2 have performed well during online league play, they tended to be underwhelming in a lan environment. if they have a good day, however, they show they are absolutely not to be taken lightly. they ended league play in second place (with the same win record as cloud9) and lost to nrg in the regional final.

eg are just below the very top of na, but with two veterans and one newcomer, they’ve shown they mean business. klassux is a long-time presence on the scene, as is corruptedg. together, they’ve picked up debutant chicago and almost cruised their way to worlds. they ended third in league play, looking dangerous and one of the stronger teams of na, but couldn’t do much in the playoffs. while they won their first series and therefore qualified for worlds, they quickly collapsed under the pressure of the other three big teams. but if you’re looking for a north american underdog to root for, eg is your team.

while there are four more teams in north america, they failed to make worlds. in the interest of time, i’ll skip those because their season is over. two will be fighting against relegation, and teams may change before season 7 begins.

the final boss of rocket league. consisting of violentpanda (nl), kaydop (fra), and turbopolsa (swe), this team used to be called gale force esports before being picked up by dignitas. they are the back-to-back world champions (with turbopolsa having three consecutive titles) and still look as unbeatable as ever. if you want a team to support that is almost guaranteed to be successful, dignitas is an easy pick. they are by far the favorite to win the world championship, and many even expect them to do it without losing a series.

they swept league play 7-0, won the european regional by winning their two series 4-2 and 4-0, and can’t seem to be stopped. some teams came relatively close, but dignitas always pulled it together. europe tried. it’s up to north america (or oceania) to give it a shot in las vegas.

the name we dem girlz is a joke from the early days of rocket league. the only player still left from that original team is remkoe (nl), who now plays with eyeignite (eng) and metsanauris (fin). last season they were known as envy, but the organization pulled out. they replaced one of their members (deevo) with metsanauris, who unexpectedly came over from crowd favorite complexity. many followed the team closely due to this change, and it clicked immediately.

wdg was expected to make worlds directly by placing top two in league play, but they lost once too many and ended up third. they had to go through the playoffs instead. while they cruised their way to the final of the regional (and therefore qualified), they got completely dismantled by dignitas. they’re heading to worlds as the second seed. still, wdg is one of the best teams in the world and not unlikely to take the title. if you want to support a good team but not go the easy route with dignitas, wdg is a fair choice.

f3 looks to be back. ever since their world championship in season 2, they dropped off and looked like a shell of their former selves. since then, just one player is left from that team with kuxir97 (ita), but he is possibly the most loved player in rocket league. while he’s silent and doesn’t have a big presence on social media and content creation, his individual skills are for many the sole reason to support flipsid3 tactics. he plays with miztik (sco) and yukeo (at).

the current lineup has been together since last season but needed some time to warm up. this season it finally clicked and they performed very well. yukeo was a newcomer last season and has impressed many fans between now and then. miztik is a veteran and quite possibly the most underrated player in the entire scene. kuxir97, as i mentioned, is a phenomenon. it’s going to be exciting to see him at a world championship again, and as luck would have it, he plays kronovi in their first series, a rematch of the season 1 grand final.

this lineup formed before the start of season 4 and was quickly picked up by psg. they consist of ferra (fra), chausette45 (fra), and new member fruity (den). in their first season together, they immediately made it to lan. they ended up in fifth-sixth place, a fairly good result for a new team. the following season they underperformed and ended league play in sixth. they fell in the playoffs and failed to qualify for worlds. tensions rose and something had to change. that change came with bluey being dropped in favor of fruity, a newcomer who had never played in rlcs or rlrs (the lower division). he was a complete unknown to many of the fans.

and what an entrance he made. while psg was inconsistent throughout league play and ended in fifth, they absolutely dominated renault vitality in the playoffs for a lan spot. psg looks dangerous going into worlds as the fourth seed, but they can’t be considered a favorite.

i’m going to be straight with you. i don’t know the oce teams too well outside of their previous world championship performances. what i will tell you, though, is that the two teams that made it are not nobodies. many of these players are consistently at lan and look incredibly close in skill to one another.

this year chiefs esports (torsos, drippay, and kamii) were dethroned and go to lan as the second seed. tainted minds (shadey, express and crowd favorite cjcj) took first place and will head to the world championship as the first seed.

last season, oce left an impression on the scene as a region that might be able to compete with the rest. particularly chiefs had an impressive run, and with tainted minds being so close this season, it’s not unlikely for both teams to start getting some very good results at worlds. if you’re looking for the ultimate underdogs to support, you have to go with either of these teams.

i’ve got your back. not only can you rewatch all the series on the official rocket league esports youtube channel, but i also wrote several recaps of league play and the regionals:

Cabochard and Jactroll sign with Team Vitality for two years

One of the more exciting teams in the EU LCS has its core back. Lucas “Cabochard ” Simon-Meslet and Jakub “Jactroll” Skurzyński are staying with Team Vitality for the next two years.

We have another exciting news to share today!

We’ve found an agreement with both our toplaner @CabochardLoL and our support @Jactroll to keep working together for another two years, pending Riot Approval.

Loyalty. Legacy. #VforVictory

— Team Vitality (@TeamVitality) November 21, 2018

This news comes off the back of a huge day of roster moves in the newly-minted League of Legends European Championship, or LEC. Multiple European stars are coming back home after spending a year overseas. However, instead of making any big changes to their lineup, Team Vitality is sticking to what was working last year. Can they have the same success that they had this past year with Cabochard and Jactroll back on the team?


Team Vitality’s would have a pretty decent 2018 EU LCS run. The team would field a roster with Erberk “Gilius” Demir as the jungler, which would net them fourth place in the Spring Split’s regular season. Unfortunately, they would drop out of the playoffs in the semifinals against Fnatic. Vitality would make a change for the Summer Split, switching out Gilius for veteran jungler, Mateusz “Kikis” Szkudlarek. They would do even better with Kikis in the Summer Split, finishing in second for the regular season. They would also take down Misfits to capture themselves a third-place finish and a berth at the World Championships.

There, Team Vitality would begin a revolution amongst the Western teams at Worlds. They would be placed into the supposed “Group of Death”, with Royal Never Give Up, Gen.G and Cloud9. However, both Vitality and Cloud9 would go against all expectations. On day five of the Group Stage, Vitality would defeat both RNG and Gen.G, while Cloud9 would do the same. It was an uprising that no one saw coming. Although Cloud9 would end up eliminating Vitality, their aggressive style of play would inspire the other European teams to do the same. They would begin the Western revolution against the East and would help close the gap between the regions.

With the majority of Team Vitality’s core returning for 2019, their chances of success are very high. The LEC has seen multiple new teams come about, with multiple roster shuffles across the league. Consistency and familiarity will be Vitality’s friend in the upcoming year, as the whole team has already built comradery and synergy together. There are only two issues that Vitality needs to address. One is the fact that many of these LEC teams are now familiar with their playstyle. They will need to adjust themselves accordingly, in order to stay ahead of the curve.

Second, Vitality still needs to address their jungler position. The addition of Kikis for the Summer Split of 2018 was beneficial for the team. His experience and veteran knowledge would help the plethora of rookies get through the season. However, there have been multiple new organizations added to the LEC, plus the homecoming of multiple stars from North America. They might need to look for more firepower in the jungle position for 2019 and beyond. Kikis is good, but there may be a better long-term option for the team in free agency.

What are your thoughts on Cabochard and Jactroll signing with Vitality for two more years? Let us know what you think in the comments below! If you want more League of Legends coverage, check us out here!